| 1 | | {{{ |
| 2 | | [53700:29040 V] VertexFunction.VertexAttributes: 2 |
| 3 | | [53700:29040 V] --> VertexAttribute[0]: "inPos" (location:0) |
| 4 | | [53700:29040 V] --> VertexAttribute[1]: "inUV" (location:1) |
| 5 | | [53700:29040 V] ========================================================= |
| 6 | | [53700:29040 V] PipelineReflection.VertexResources: 1 |
| 7 | | [53700:29040 I] ShaderResource: ubo (set=0, binding=0) |
| 8 | | [53700:29040 I] Type:Buffer, Access:ReadOnly, Enabled:1, Size:768 |
| 9 | | [53700:29040 I] Struct "ubo" |
| 10 | | [53700:29040 I] + projection (Float4x4, Offset: 0) |
| 11 | | [53700:29040 I] + view (Float4x4, Offset: 64) |
| 12 | | [53700:29040 I] + instance[8] (Struct, Offset: 128, Stride: 80) |
| 13 | | [53700:29040 I] Struct "ubo.instance" |
| 14 | | [53700:29040 I] + model (Float4x4, Offset: 0) |
| 15 | | [53700:29040 I] + arrayIndex (Float4, Offset: 64) |
| 16 | | [53700:29040 V] --------------------------------------------------------- |
| 17 | | [53700:29040 V] PipelineReflection.FragmentResources: 1 |
| 18 | | [53700:29040 I] ShaderResource: samplerArray (set=0, binding=1) |
| 19 | | [53700:29040 I] Type:SampledTexture, Access:ReadOnly, Enabled:1 |
| 20 | | [53700:29040 V] ========================================================= |
| 21 | | }}} |
| | 1 | ## VertexShader |